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Bachelor

The elective subject of Media computer sciences introduces students to the basics of modern media technologies and enables them to critically evaluate their possibilities. The bachelor's programme provides students with the following basic qualifications:

  • A fundamental practical introduction to the technical basics and the tools needed for the professional handling of the new digital media.
  • This practical knowledge is preceded by a critical introduction to those basic technical assumptions (and misunderstandings) that are necessary to assess the theoretical possibilities for the new media.
  • Since the new media are often discussed against the background of assumptions made by cultural studies, examples of application are selected, wherever possible, from media projects in the context of cultural studies.
  • Another focus of the training is the actual production of digital media, e.g. in the field of 3D simulations and virtual reality.
  • In order to be able to really integrate the media discussed and produced in this way into the emerging, strongly networked and mutually influential information worlds, one focus of the training is ultimately on the techniques of the 'Semantic Web'.
  • Finally, the handling of mobile devices on the one hand, and emerging technologies - such as 3D printing - on the other hand, provides access to the latest phases of development.

 

Master

In simple terms, the aim of the bachelor's programme is the ability to apply existing and known techniques; the aim of the master's programme is to be able to develop these techniques independently beyond what is already known.

  • This means a considerable deepening in the area of technical basics, in which an attempt is made to adapt technical procedures, which are taken for granted when dealing with individual media, to new content models
  • The idea that many of the seemingly inherent characteristics of the "digital medium" are in reality only arbitrary determinations is supplemented by the investigation of the question of what digital media could look like, which makes different basic assumptions. (e.g. not the allegedly compelling limitation to "true" and "false")
  • Within the framework of the Master's programme, concrete media and information systems from the field of cultural studies are examined in detail.
  • The 3D/simulation techniques are no longer simply applied, but it is examined to what extent they can be further developed.
  • The rules for the semantic description of media are applied to other areas.

 

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